Hi, What I've done? Fought with floating point arithmetic... Finally, decided that using multi-precision library is inevitable. I've written correct Vect_segment_intersection() version and optimized it. Also, I've mostly rewritten the v.buffer/main.c to use the brand new functions. Fixed some bugs. Now I'm struggling with GRASS' topology. I've posted to dev ml a question.
Next week? Finish v.buffer and update documentation. Deal with the only issue which left - round parallel lines with big distances. Blocks? No. A couple of screenshots: http://img48.imageshack.us/my.php?image=buffertypelinesjr7.png http://img152.imageshack.us/my.php?image=buffertypelinesellipticfl9.png Rosen Matev _______________________________________________ grass-dev mailing list [email protected] http://lists.osgeo.org/mailman/listinfo/grass-dev
