I came up with something similar to v.overlay and the old buffer module. I'm only concerned that it might be slow but I think we can use a spatial index to improve it alot
On Tue, Aug 12, 2008 at 10:23 AM, Hamish <[EMAIL PROTECTED]> wrote: > Росен Матев wrote: >> I'm almost done with the new v.buffer module, but I >> need some help to finish it. >> I have the following problem. Suppose we have several >> line_pnts structs: > .... >> I.e. we have nice areas). How to create the map which >> consists of the union of those areas A,B,... (Most of the >> times A,B,... will intersect each other) > > can you reuse v.overlay code for that? > > i.e. if you pass A and B into "v.overlay opt=or" do you get the > result you want? islands should be respected that way. > > > Hamish > > > > > >
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