Hi Markus, On Thu, 26. Mar 2009 at 12:51:09 +0100, Markus Neteler wrote: > On Thu, Mar 26, 2009 at 11:23 AM, G. Allegri <[email protected]> wrote: > > 2 - Others are proposing to make a deep refactoring of grass code to > > make it buildable with vc. > could you elaborate on that? What's needed, what's missing in terms > of *deep refactoring*?
If you try to compile GRASS code with MSVC you'll run into a number of issues. Most, if not all, are easy to fix. Nothing "deep". I did compile some of the GRASS libraries with MSVC for QGIS at some point, submitted patches and Glynn applied them. But at long as we use only use C and not C++ there's just the issue of malloc()/free() across DLL boundaries, that is an issue, if you mix MinGW and VC built code. I'd consider those bugs - although it's probably harmless on platforms other than Windows. FMPOV the build system is the real issue not the codebase. Jürgen -- Jürgen E. Fischer norBIT GmbH Tel. +49-4931-918175-20 Dipl.-Inf. (FH) Rheinstraße 13 Fax. +49-4931-918175-50 Software Engineer D-26506 Norden http://www.norbit.de -- norBIT Gesellschaft fuer Unternehmensberatung und Informationssysteme mbH Rheinstrasse 13, 26506 Norden GF: Jelto Buurman, HR: Amtsgericht Emden, HRB 5502 _______________________________________________ grass-dev mailing list [email protected] http://lists.osgeo.org/mailman/listinfo/grass-dev
