Jeshua Lacock wrote: > I just built 6.4.0 RC4 here on Mac OS X without a single error - nice! > The new interface is very snappy, stable and responsive compared to > 6.3.0 - I am nothing but impressed. Nice work everyone! > > I just spoke with an Apple representative who was interested in > showing GRASS GIS on stage for at this years WWDC (World Wide > Developers Conference) in June to show a real time data 3D > visualization. > > When I informed him that the 3D visualization still required X11 he > quickly lost interest. This would have been huge opportunity for world > wide exposure to GRASS GIS. > > Are there any plans to make a Python or Cocoa interface for NVIZ going > forward? Is it possibly part of the GRASS 7 roadmap? > > I have been doing a lot of OpenGL programming for Mac OS X lately, so > it might be something I could help with. Seems like the OpenGL code > works fine, I would just have to port the interface. Any comments?
Note that the Tcl/Tk version of NVIZ has all of the code needed to run natively on MacOSX. You need to build with --with-opengl=osx, and also ensure that the Tk version which it finds is a native version. I'm fairly sure that it has worked (to an extent) in the past, but none of the GRASS developers with a Mac seem particularly interested in maintaining it. I think that you may need to use Tk 8.4, as the MacOSX version of Togl seems to have problems with 8.5 (this is second-hand and from memory). Search the grass-dev archives for NVIZ, Togl, Mac, OSX for more details. -- Glynn Clements <[email protected]> _______________________________________________ grass-dev mailing list [email protected] http://lists.osgeo.org/mailman/listinfo/grass-dev
