#776: wxvdigit not functional with 3D vector maps ------------------------------+--------------------------------------------- Reporter: harrikoo | Owner: [email protected] Type: defect | Status: new Priority: normal | Milestone: 6.4.0 Component: wxGUI | Version: 6.4.0 RCs Keywords: wxvdigit, vector | Platform: Linux Cpu: x86-32 | ------------------------------+--------------------------------------------- I just (20091006) updated from releasebranch_6_4, and found out, that wxvdigit is not fully functional. Description:
If the vector map is 2D, there are no problems. If the vector map is 3D (as shown by v.info), wxvdigit is not able to draw really anything. Two symptoms: 1. Add a line, with 4 vertices. When ending the line, UI reports: "Incorrect number of points (8)". The incorrect number seems always be double the amount of vertices in the line. 2. Add a line, with 4 vertices. Instead of the line, wxdigit adds at least 8 lines, that start from all or some of the 4 vertices and continue towards north-west ad infinitum. Note, that I'm not thinking that the lines should have height or z-coordinates. I'm just trying to draw simple 2D objects to a vector map, which is originally 3D, with the expectation, that the new objects should reside at z-level 0 (zero). So it seems, that the wxvdigit module is not able to work with 3D vector map. Note too, that the old v.digit module works perfectly and does not have these problems. Best, Harri K. -- Ticket URL: <http://trac.osgeo.org/grass/ticket/776> GRASS GIS <http://grass.osgeo.org>
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