ok. I am building a grass standalone application. As a part of it I need vector digitizer. My application is written in C++ and cannot use python for some other reasons. i saw the code gui/wxpython/vdigit. that are nice c++ classes. Can I compile then with wxwidgets(C++) library and use it as a vector digitizer based on wxwidgets. There are wxwidgets specific code. so i thought of rewriting wxpython/gui_modules/vdigit.py and make a vector digitizer .
Is that possible.? I need help in creating wxvidgit.so file. Will you please tell the steps to make vedit library.. On Wed, Sep 29, 2010 at 6:46 PM, Martin Landa <[email protected]>wrote: > Hi, > > 2010/9/29 Mohammed Rashad <[email protected]>: > > All I need is create an map with one point from a c++ program which is > > linked to _grass6_wxvdigit.so located in > > /usr/local/grass-6.5.svn/etc/wxpython/vdigit. > > How to access the functions of the library using a C++ program run from > > grass shell with all variables set. My program renders a map when run > from > > grass shell. Now I want to add > > use vedit library as I suggested (take a look at vector/v.edit and > gui/wxpython/vdigit for implementation issues). Also note that vector > digitizer is going to be rewritten from C++ to Python. So don't waste > your time with gui/wxpython/vdigit component. > > Martin > > -- > Martin Landa <landa.martin gmail.com> * http://gama.fsv.cvut.cz/~landa > -- Rashad
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