bks wrote:
> I need to partition input polygon into more pieces (polygons).
....
> Spatial distribution of the pieces (i.e. output polygons) is random.
v.random + v.delaunay + v.overlay?
You might also check out v.random.cover in the wiki addons if you wish
to constrain random points to within the polygon. (maybe v.to.points on
the boundary + v.patch, or v.buffer before v.random.cover, before
v.delaunay then?)
> The areas of the pieces should correspond to the information
> given in the attribute table of the input polygon(s).
I don't understand that, could you explain further- explaining what
attribute data you have to work with per polygon and how that should
correspond with sub-area? Just contain info about the parent object?
Hamish
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