Hi, I want to read a 3d shape. Unfortunately, it does not finish (killed after 2 hours!). Qgis is able to import it although I guess it is done in 2d what grass is also capable of without the -z switch. Here is the output with grass 6.4.1:
> v.in.ogr --v -z dsn=St_Flaeche_3D.shp out=basel3d Projection of input dataset and current location appear to match Using temporary vector <basel3d_tmp> Layer: St_Flaeche_3D Counting polygons for 1192679 features... Boundary splitting distance in map units: 176.386 Importing map 1192679 features... 100% ----------------------------------------------------- Building topology for vector map <basel3d_tmp>... Registering primitives... 397678 primitives registered 1549444 vertices registered Topology was built Number of nodes: 268594 Number of primitives: 397678 Number of points: 0 Number of lines: 0 Number of boundaries: 397678 Number of centroids: 0 Number of areas: - Number of isles: - ----------------------------------------------------- WARNING: Cleaning polygons, result is not guaranteed! ----------------------------------------------------- Break polygons: 100% 100% ----------------------------------------------------- Remove duplicates: 100% ----------------------------------------------------- Break boundaries: 100% Intersections: 239035 ----------------------------------------------------- Remove duplicates: 100% ----------------------------------------------------- Clean boundaries at nodes: ----------------------------------------------------- Break boundaries: 100% Intersections: 22 ----------------------------------------------------- Remove duplicates: 100% ----------------------------------------------------- Clean boundaries at nodes: ----------------------------------------------------- Break boundaries: 100% Intersections: 0 ----------------------------------------------------- Remove duplicates: 100% ----------------------------------------------------- Clean boundaries at nodes: ----------------------------------------------------- Change dangles to lines: 100% ----------------------------------------------------- Remove bridges: 99% Here it stops to produce output but still there is 100% CPU usage. Any idea? Thank you Sebastian
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