W dniu 03.02.2014 18:55, Vincent Bain pisze:

Would anyone help me figure out how I could perform this conversion,
given that I would rely on a linear interpolation method within
triangles faces (the result would be close to what r.surf.nnbathy does,
except nor this addon does support breaklines).

Can you rasterize the output triangle 3d sides, and use that as an input for r.surf.nnbathy?

r.surf.nnbathy should create a structure similar to v.triangle product, since both use the same Shewchuk's "triangle" algorithm underneath.

You may try if using only the triangle node vertices alone wouldn't suffice, and extracting those from a 3d vector map should be very easy (v.to.points -n ?).

Maciek

--
Maciej Sieczka
http://www.sieczka.org

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