Dear Grass Users -- I am struggling to understand the usage of the "solver=" option featured by both r.cost and r.walk.
The r.walk manual page gives no details about it. The r.cost manual page does contain an illustration of the working principle, but no examples on how to quantify the cells in the solver map. So it's all a little too abstract for me. I understand the basic premise: I have a relatively coarse cost map, and r.cost's algorithm will often encounter cells with many neighbours that have the same cost. This produces ugly quantization effects ("steps") in least cost paths derived from such surfaces. To work around this problem, I have so far simply added some random noise to my cost maps. However, it seems to me that the "solver=" option might be a more elegant, deterministic solution to this problem. So: Does anybody here have some experience with the "solver=" option of r.cost? What kind of values (ranges?) would a solver map contain? How does r.cost interpret theses values (as additional costs?). Could anyone come up with an example of how to quantify a useful solver map in practice? Thanks! Ben _______________________________________________ grass-user mailing list grass-user@lists.osgeo.org https://lists.osgeo.org/mailman/listinfo/grass-user