Hi Sam, the 'surface from point grid' approach seems like the most sensible one, provided your points are in fact still properly sorted.
What you need to do, is provide all the points (in a single sorted list), and a single number that identifies how many points there are in each control-point-row. If the surface is messed up, but you are certain that the number of points is correct, you should recalculate to get the number of points in a column. Many count values do not make sense and are automatically caught by grasshopper as being erroneous, however, some wrong number do result in a topologically valid surface in which case you get the wacked out result. Could it be true that your point-count is just 1 number off? For instance, if your points are created by dividing a surface, the number of points is actually one bigger than the number of division steps. -- David Rutten Robert McNeel & Associates On Sep 7, 11:37 am, "[EMAIL PROTECTED]" <[EMAIL PROTECTED]> wrote: > I evaluated the distance from a curve to points on a surface > grid...then displaced them accordingly as if to make way for the > curve. Now I have floating points that Id love to connect. Ive done > lofts before but not from an entire grid, is there a way to sort the > list of points, draw curves...and then loft them? or is there a simple > way to generate a surface from a list of points...... > > ive tried the srfgrid tool....it keeps giving me a whacked out > surface...i think the problem may be my number of points in the U > direction but ive forgotten simple UV rules of thumb and I cant come > up with a working number > > any help would be great