I should point out that I haven't had luck with the reverse lists. I think I'm missing something obvious. the regular indexing of the points seems to go left to right, row to row moving up, starting at the bottom left....so if you reverse the list does it not start at the top right and go right to left, row to row moving down?
On Sep 16, 9:23 am, BrentWatanabe <[EMAIL PROTECTED]> wrote: > Not sure how you link files into these posts... > > But I have a few questions. > > I took a look at Taz's Tri Mesh sort and I modified it to shift over 1 > point over, essentially removing the divided quad aesthetic. The > intention is to get the Blue triangles in 'Shifted Triangles > Trial2.wrm' to be the opposites of the red triangles but I can't seem > to get the last point to cull correctly without making it go crazy. > > So I tried to do the same thing that Taz had started only reversing > the list. It seems to me that reversing the list with the same > pattern would produce the alternating triangles in the opposing > direction. > > http://groups.google.com/group/grasshopper3d/web/Shifted%20Triangles%... > > http://grasshopper3d.googlegroups.com/web/Reverse+Trial.wrm?gda=mhmzH... > > http://grasshopper3d.googlegroups.com/web/Shifted+Triangles+Trial.wrm...
