Tooth,

The circles are drawn on horizontal frames (spaced equally along the
curve).

Then I decomposed the frame to get the local Y vector (perpendicular
to the curve tangent).

The local Y vector was then given an amplitude equal to the radius of
the circle.

The resulting vectors were used to translate (move) all the circles to
the same side of the curve.

There may be multiple ways to do the same thing, but if if you attach
all the same components in a similar fashion you should get the same
result.

taz

On Sep 25, 9:45 am, opposablethumbs <[EMAIL PROTECTED]> wrote:
> How did you get them all on the same side of the curve?
> thanks.
>
> On Sep 23, 5:20 pm, taz <[EMAIL PROTECTED]> wrote:
>
>
>
> > Tooth,
>
> > I saw your question on Design Reform, but havn't had a chance to
> > provide specifics.
>
> > I can post files but check out this screenshot.  I think it does what
> > you are asking, in 2D at least.
>
> >http://groups.google.com/group/grasshopper3d/web/cir_tan_to_crv.png
>
> > Hope that helps get you started.
>
> > taz
>
> > On Sep 21, 2:27 pm, tooth_fairy <[EMAIL PROTECTED]> wrote:
>
> > > hi guys,
>
> > > the question might sound a bit lame after seeing the level of
> > > discussion that is going on, but since i am new to modeling it is
> > > rather hard for me to get into this so fast. i started using rhino and
> > > GH a week ago. so far i've been able to do a fair amount of things but
> > > this is the one i am stuck on.
>
> > > how would you create a closed curve or a surface to be distributed
> > > perpendicularly to and along another curve? any help will be greatly
> > > appreciated.
>
> > > thanks,- Hide quoted text -
>
> - Show quoted text -

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