That looks like fun. Wish I had that to play with in elementary
school...

--
David Rutten
Robert McNeel & Associates

On Oct 1, 5:21 am, Dieter Toews <[EMAIL PROTECTED]> wrote:
> Hi David,
>
> I haven't been pestering you on these forums for a while since I lost
> the access to the Windoz workstation I was using (I'll have tis
> corrected shortly because i have a shiny new MBP). I couldn't resist
> commenting on this discussion though. I Played around a bit With a fun
> little visual programming environment called star logo TNG. It is
> developed by MIT's Scheller Teacher Education Program. It is intend to
> teach children about programming and agent based modelling. The way
> they approached the Interface was completely different to any other
> visual programming environment I've seen (this is important since the
> interface of a visual programming language is effectively equivalent
> to a text based languages syntax and grammar.) In SLTNG Different
> blocks snap together in different ways. Blocks have different input
> and output shapes and these logically correspond to what blocks
> connect to what. for example a loop block needs a condition to
> evaluate so it has a space where a logic block can be inserted. logic
> blocks have a specific shape and only they will click into that
> particular place.
>
> I'm happy with the basic strategy of GH but it example blocks which
> attach and so i thought it might be useful if your interested in this
> leach block idea.http://education.mit.edu/drupal/starlogo-tng
>
> Cheers, Dieter Toews
>
> On Sep 30, 5:53 am, David Rutten <[EMAIL PROTECTED]> wrote:
>
> > Distractions?  :)
>
> > It sounds like having 'leech objects' that attach themselves to
> > regular components/parameters and somehow alter the properties might
> > be quite an interesting approach. It might even be a solution for
> > visual Conditionals and Loops. Now you've got me thinking.......
>
> > --
> > David Rutten
> > Robert McNeel & Associates
>
> > On Sep 30, 12:01 am, taz <[EMAIL PROTECTED]> wrote:
>
> > > David,
>
> > > No, I wouldn't say I'd find it necessary.
>
> > > When I put together the pdf I thought (in the case of an exploding a
> > > box) some may want the individual components results to display
> > > differently as direct output.  That could still easily be done with
> > > an  'attach' color component just like for meshes.
>
> > > Don't let me distract you with too much talk of colors since I know
> > > that's farther down the list.
>
> > > taz
>
> > > On Sep 29, 11:37 am, David Rutten <[EMAIL PROTECTED]> wrote:
>
> > > > Taz, Visose,
>
> > > > that indeed sounds like an easy fix. I'mnottoo fond of this
> > > > particular solution since it might involve some data duplication (the
> > > > display code still tends to duplicate data in order to prevent null
> > > > points during viewport redraws, but this is something I'm looking
> > > > into).
>
> > > > Taz,doyou really need this kind of control on a per-parameter basis?
> > > > Would it be enough to be able to 'attach' some sort of properties
> > > > override object to an entire component?
>
> > > > --
> > > > David Rutten
> > > > Robert McNeel & Associates
>
> > > > On Sep 28, 1:14 am, visose <[EMAIL PROTECTED]> wrote:
>
> > > > > What taz explains about the layers parameter and component is exactly
> > > > > what i visualized that didn't seem to require a big change in how
> > > > > grasshopper works, just another component. Add rhino layers as another
> > > > > type of object to be able to link from the rhino model just as curves,
> > > > > points, etc. The next best thing would be to link materials, and be
> > > > > able to change some of it's basic properties through grasshopper. I've
> > > > > read that the main users of grasshopper are architects. Architecture
> > > > > isnotonly geometry, but also texture, light and color. Make that
> > > > > parametric too, please ;)- Hide quoted text -
>
> > > > - Show quoted text -- Hide quoted text -
>
> > > - Show quoted text -

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