Hmmm, what I was trying to do was connect a specific point to another
on a
surface with a straight line, in order to divide that surface into a
controlable number of lines (straight, not curved), which connect
predictably. See attached *.png that shows what I was trying to
achieve. (4 line directions in total)

http://grasshopper3d.googlegroups.com/web/2008-10-07+Generated+Mesh+Elements.PNG

I have created a super long winded way of doing this, but it seems
very inefficient, by manually selecting a row of points, and
connecting these to the adjacent (shifted) row, and so on through all
possible rows (limited by how dense I have allowed the mesh to be). It
slows down the programme considerably when sliding sliders... I'm
trying to rework it slowly...

Unfortunately I am not permitted to post the *.wrm, but well, you get
my drift, if anyone else has tried to generate such a line grid off a
surface, any hints or tips are welcome, many thanks!
Pax

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