Visose,
I spoke too soon... I hadn't read your last post about orienting the
curves on the ground plane.  Very nice.  I had thought about doing
that too, but you beat me to it.  I'll try to add those components
into my last definition.  Thanks again for your help.
-Andy

On Oct 24, 1:45 pm, Rchitekt <[EMAIL PROTECTED]> wrote:
> Thanks viosose,
> I liked the way you developed your system, but there were a couple of
> things that were different between our systems.  Your's works on a
> completely square grid system using an interval to calculate the
> dimension of the grid.  I wanted the user to be able to just dictate
> the number of division instead of a specific distance allowing them to
> use a non-uniform grid pattern (although the two methods are basically
> interchangable).  But I did really like how you solved the notching
> problem, so I re-wrote my definition to use a similar method and it
> worked great.  I ultimately wanted a single curve and not the solid
> extrusion so that the curves could be output to a lasercutter, so I
> added a few steps to get the final curve result.  I also added a label
> function so that you could keep the number of struts organized.  I
> think this definition is now done, and I'll post the final version on
> my websitehttp://www.liftarchitects.com.  I've also posted 2
> screenshots of the definition and the grasshopper definition here:
> Source Files:
> Screen Shot 
> 1:http://grasshopper3d.googlegroups.com/web/waffle+system_full+shot.jpg...
> Screen 
> Shot2:http://grasshopper3d.googlegroups.com/web/waffle+system_detail.jpg?hl...
> Grasshopper 
> Definition:http://grasshopper3d.googlegroups.com/web/waffle+system_10.ghx?hl=en&;...
> Thanks for your help.
> Best,
> Andy
>
> On Oct 24, 12:35 pm, visose <[EMAIL PROTECTED]> wrote:
>
> > Since you mentioned it's for laser cutting, I added some components
> > that place the beam outlines neatly in the ground 
> > plane:http://grasshopper3d.googlegroups.com/web/projectbeams(2).jpg
> > Btw, ignore the previous comment. The slope happens perpendicular to
> > the outline of the beams. Since the objective is to achieve only the
> > outline of the beams, this is not a problem.
>
> > On Oct 24, 8:25 pm, visose <[EMAIL PROTECTED]> wrote:
>
> > > Btw, i don't think the method i used to create the notches is the most
> > > appropriate since bottom of the opening will have the same slope as
> > > the top of the crossing beam so they won't fit tightly.
>
> > > On Oct 24, 7:50 pm, visose <[EMAIL PROTECTED]> wrote:
>
> > > > It's true, the boolean difference doesn't work with extruded surfaces.
> > > > I created a boolean difference script with the VB.NET component and
> > > > also doesn't work, so the problem may be either from the boolean
> > > > difference sdk (which i doubt) or from the extruded surface component.
> > > > I couldn't find an example of how to script a extruded surface in the
> > > > wiki.
>
> > > > Nevertheless, I recreated a definition of what I think you are trying
> > > > to achieve without extruding a surface. Maybe It will help 
> > > > you.http://grasshopper3d.googlegroups.com/web/woodframe.jpghttp://grassho...
>
> > > > On Oct 24, 4:54 pm, Rchitekt <[EMAIL PROTECTED]> wrote:
>
> > > > > Thanks.  I'm still unsure why the boolean difference isn't working on
> > > > > this file.  I made a separate file where I had a cube and a shpere as
> > > > > two Breps... and then I used the Boolean Difference to "trim" out one
> > > > > from the other, and it works like you think it would.  Only, when I
> > > > > try that in this file, it doesn't seem to work.  I've been extruding a
> > > > > planar surface to give me a closed Brep.  Both the Notches and the
> > > > > extruded struts show that they are closed Breps, and yet when I use
> > > > > the Boolean Difference component, all that I get is a empty Brep set
> > > > > as a result.  Any ideas?
> > > > > Thanks,
> > > > > Andy
>
> > > > > On Oct 24, 12:36 am, David Rutten <[EMAIL PROTECTED]> wrote:
>
> > > > > > Hi Andy,
>
> > > > > > trimming is always a bit more tricky, if only because it's not clear
> > > > > > which remaining parts you want to keep. If you're trimming a single
> > > > > > surface with a closed loop, it's not ambiguous, but otherwise...
>
> > > > > > I'll look into adding a bunch of trimming components, for I doubt 
> > > > > > that
> > > > > > one will do the trick.
>
> > > > > > --
> > > > > > David Rutten
> > > > > > Robert McNeel & Associates
>
> > > > > > On Oct 24, 1:23 am, Rchitekt <[EMAIL PROTECTED]> wrote:
>
> > > > > > > David,
> > > > > > > I see that there is an "Untrim" surface component in the last 
> > > > > > > install,
> > > > > > > but is there a trim command that I could use in this case?  Would 
> > > > > > > it
> > > > > > > be something that will be released in the new version?  Or should 
> > > > > > > I
> > > > > > > try to make some sort of work around?
> > > > > > > Thanks,
> > > > > > > Andy
>
> > > > > > > On Oct 23, 1:18 pm, Rchitekt <[EMAIL PROTECTED]> wrote:
>
> > > > > > > > I've been working on a waffle system that creates an "egg crate"
> > > > > > > > structure from any set surface in Rhino.  It has parametric 
> > > > > > > > sliders to
> > > > > > > > control how far you want to extrude the surface, the number of
> > > > > > > > divisions in the x and y axis and the material thickness of the 
> > > > > > > > actual
> > > > > > > > struts.  Ideally, this definition would be used to create laser 
> > > > > > > > cut
> > > > > > > > models of any surface, and the notches would be already put 
> > > > > > > > into each
> > > > > > > > strut.  I'm having one small problem.  I've generated the 
> > > > > > > > boundary
> > > > > > > > curves (the strut outline) and I've been able to create the 
> > > > > > > > notches
> > > > > > > > based on the material thickness.  My problem is I can't seem to 
> > > > > > > > join
> > > > > > > > the two... meaning, I can't seem to trim out the notch portion 
> > > > > > > > of the
> > > > > > > > boundary curve and get one unified curve that could be 
> > > > > > > > immediately
> > > > > > > > sent to the laser cutter.  I've tried to create solids out of 
> > > > > > > > the
> > > > > > > > struts and the notches and doing a boolean difference, but it 
> > > > > > > > didn't
> > > > > > > > seem to give me any kind of usable output.  I'm very close to
> > > > > > > > finishing this script and I'm just curious if anyone could help 
> > > > > > > > me on
> > > > > > > > this last step.  Here's a link to the screenshot of how the 
> > > > > > > > script
> > > > > > > > workshttp://grasshopper3d.googlegroups.com/web/waffle%20system_01.jpg?hl=en
> > > > > > > > And here is a link to the 
> > > > > > > > definition.http://groups.google.com/group/grasshopper3d/web/waffle%20system_08.g...
> > > > > > > > Thanks for your help in advance.
> > > > > > > > Best,
> > > > > > > > Andy

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