Hi Oliver,

both of those are possible, up to a point. I can fairly easily create
custom OpenNurbs materials on the spot (custom colour, highlight,
texture, transparency etc.), but I cannot integrate it with render
engine materials such as RDK, VRay, Maxwell etc. etc. I've got
something planned for this, but it will require a major UI review so
I'm holding off until I've got a spot fair weather ahead.

Regarding the other request, it's not difficult to have a table which
lists properties for materials, and then assigns them to geometry. But
how do you want to see the results? Should there be a table in
Grasshopper? Do you want textdots in Rhino? Or...

--
David Rutten
Robert McNeel & Associates




On Nov 10, 5:00 pm, dodo <[EMAIL PROTECTED]> wrote:
> Hi David,
>
> I had two ideas and was wondering if it would be possible to
> integrate.
>
> 1. idea:
>
> is it possible to add a material component to GH. I would like to
> intgrate the GH modell into a normal rhinomodell and  use normal
> materials that I assign as if I would do by materialeditor. This way I
> don't have to bake the GH modell to asign materials to it. The GH
> models could be visually more integrated into the rendered viewport.
> For product design you don't have to bake the modell to assign
> materials for presentations. You can just leave the model inside GH.
> So when you change something during the presentation with GH the
> materials would be staying assigned. You can change the shape of a
> mouse, with all its rendered materials applied. it hink that would be
> very impressive for presentations.
>
> Also it would be nice to have a  snapshot component to take rendered
> viewport stills  of a specific viewports or cameras. Or cameras. these
> would be saved somewhere. You could link those into your indesign
> presenation and when you change the design for a next presentation the
> sbnapshots will be updated. Then you just update your linked images in
> indesign an you new presentation is ready.
>
> GH holds a great great potential. Much more than any history tree on
> the market.
>
> 2.idea:
>
> is it possible to make a real material editor component. Being able to
> assign glas metall wood aluminum etc. based on their weight/mass and
> this way being able to evalute the weight of an object in kg, gramm or
> kn, to see how heavy they are. I know you could put that into a
> formula but I was wondering if there could be a more comfortable way
> to just assign a "real material" component, choose some standard
> weights of glass metall concrete or wood etc. instantly being ablt to
> see the weight.
>
> Thanks Oliver

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