Hi Oliver, both of those are possible, up to a point. I can fairly easily create custom OpenNurbs materials on the spot (custom colour, highlight, texture, transparency etc.), but I cannot integrate it with render engine materials such as RDK, VRay, Maxwell etc. etc. I've got something planned for this, but it will require a major UI review so I'm holding off until I've got a spot fair weather ahead.
Regarding the other request, it's not difficult to have a table which lists properties for materials, and then assigns them to geometry. But how do you want to see the results? Should there be a table in Grasshopper? Do you want textdots in Rhino? Or... -- David Rutten Robert McNeel & Associates On Nov 10, 5:00 pm, dodo <[EMAIL PROTECTED]> wrote: > Hi David, > > I had two ideas and was wondering if it would be possible to > integrate. > > 1. idea: > > is it possible to add a material component to GH. I would like to > intgrate the GH modell into a normal rhinomodell and use normal > materials that I assign as if I would do by materialeditor. This way I > don't have to bake the GH modell to asign materials to it. The GH > models could be visually more integrated into the rendered viewport. > For product design you don't have to bake the modell to assign > materials for presentations. You can just leave the model inside GH. > So when you change something during the presentation with GH the > materials would be staying assigned. You can change the shape of a > mouse, with all its rendered materials applied. it hink that would be > very impressive for presentations. > > Also it would be nice to have a snapshot component to take rendered > viewport stills of a specific viewports or cameras. Or cameras. these > would be saved somewhere. You could link those into your indesign > presenation and when you change the design for a next presentation the > sbnapshots will be updated. Then you just update your linked images in > indesign an you new presentation is ready. > > GH holds a great great potential. Much more than any history tree on > the market. > > 2.idea: > > is it possible to make a real material editor component. Being able to > assign glas metall wood aluminum etc. based on their weight/mass and > this way being able to evalute the weight of an object in kg, gramm or > kn, to see how heavy they are. I know you could put that into a > formula but I was wondering if there could be a more comfortable way > to just assign a "real material" component, choose some standard > weights of glass metall concrete or wood etc. instantly being ablt to > see the weight. > > Thanks Oliver
