Hi David, This explanation of the extrude component might explain why I was having trouble with the Trim component for my waffle system for a poly- surface. I was using an extruded surface as my Brep for the Trim command. It seems like the Trim component was specifically looking for a Brep, but it will not work with the extrude component as the input for the required Brep for the Trim component (although it doesn't turn red when connecting the extrude component, as it would if I just connected a single surface). Anyway, it seems like this is why it might not be working. Thanks for the explanation. I'm not sure if there is a work around yet, given my solution, but I'll keep working on it. Thanks, Andy
On Nov 12, 3:20 am, David Rutten <[EMAIL PROTECTED]> wrote: > Hi Carter, > > The output of the extrude component is a Surface, not a BRep, so I > cannot return more than one surface per extrusion. When you extrude in > Rhino, the resulting surface is split along the kinks. I should > probably do something similar as well since having kinky surfaces is a > recipe for disaster. > > I don't know what's wrong with the second example. I'll need to see a > screenshot of your network (or the network itself). > > -- > David Rutten > Robert McNeel & Associates > > On Nov 12, 2:25 am, carter <[EMAIL PROTECTED]> wrote: > > > ok, so i am not an expert with grasshopper, nor do i know much about > > scripting, but i am trying to build a little grasshopper file and > > after working for a couple of days on the simplest thing, i need to > > ask you guys a couple of questions. > > > first, i set up a file to locate a box on a point, distribute the > > boxes along some set parameters. simple. right. ok. so first off, i > > used a rectangle which let me input my point, x, and y values. it gave > > me a nice little rectangle that is the right dimension. then i > > extruded it, and then made four copies along a vector. great. but, > > next i tried to take off a face on each of the boxes. but whilst > > exploding the boxes to then use a cull on, the boxes only explode into > > three faces. what the? why doesn't it explode into 6? when hiding > > everything but the arrayed boxes, the boxes have six faces. could > > someone explain why the explode thinks it only has 3? and even if that > > is what i am left with with a logical explanation, how would one > > remove the same two, opposing faces from each box? > > > so, while messing around with this, i thought i would change the > > sequence a little and make boxes right away, instead of rectangles > > that are then extruded, boxes seem to explode into 6 faces. which is > > good. but then while inputting the exact same parameters for x, and y, > > it gave me a box that has no correlation to the x and y values that > > are being inputted. > > > i will post an image if need be, but being as simple as this, i don't > > think i really need to. > > > thanks a million anybody. > > > c
