If what you want is contours, don't use uv coordinates since they may not be parallel or equidistant in XYZ space. Create a list of equidistant XZ planes and use the intersect surface with plane component. This will give you directly the lines, you just need to extrude them.
On Nov 16, 8:19 pm, Michael <[EMAIL PROTECTED]> wrote: > I'm trying to achive the vertically contoured image by starting with > the surface shown. Initally I was thinking the best way to do this > was through breaking the surface into U's and V's Then curve divide > the U's and V's and draw poly lines representing the vertical contours > from the subdivided curves. Then extrude the polylines in the y > direction to create the ribbons shown in the second image. The part > where I get stuck is drawing a poly line connecting all points on the > first V curve and then a poly line connecting all points on the second > V curve ect. I can do this through a manual process of list sorting > and creating line objects for each U and V curve but that method is > neither parametric or any faster than just making the geometry in > Rhino. If anyone knows a better way to do this I'm totally open to > suggestions. > > On Nov 16, 9:16 am, visose <[EMAIL PROTECTED]> wrote: > > > What exactly are you trying to achieve? I'm not sure but from the > > image it looks like equidistant, parallel, vertical sections > > (contours) that have been extruded horizontally, but the title says > > something about UV. > > > On Nov 16, 10:43 am, Michael <[EMAIL PROTECTED]> wrote: > > > > Hi all, > > > Sorry if this post happens twice. My browser crashed the first time > > > and so I don't think the post went through..... > > > > I'm trying to achieve the following surface decomposition with > > > grasshopper. I've been working on this for a few hours now and I keep > > > getting stuck. > > > >http://grasshopper3d.googlegroups.com/web/vertical%20strata%20%5BConv... > > > > Any suggestions on how to make it happen?- Hide quoted text - > > > - Show quoted text -
