> by u or v? i can take xyz points, deconstruct them, sort by axis, then
> synchronously sort the whole list. but i don't know how to do this
> with u and v data.
Exactly the same way. The uvP outputs a point with this format {u,v,
0}. So in the decompose point component: X will be u, Y will be v and
Z will be 0.
On Nov 16, 8:41 pm, carter <[EMAIL PROTECTED]> wrote:
> ah yes.
> thanks.
> that works nicely.
> although, i am just taking the P from Srf CP and putting it into the A
> of Sort, and uvP from Srf CP and putting it into K of Sort, i am not
> sure if this is sorting by v or not, how would one choose how to sort
> by u or v? i can take xyz points, deconstruct them, sort by axis, then
> synchronously sort the whole list. but i don't know how to do this
> with u and v data.
>
> carter
>
> On Nov 16, 12:08 pm, visose <[EMAIL PROTECTED]> wrote:
>
> > use the Srf CP component to project the points back to the extruded
> > surface and get the {uv} coordinates. Then sort the points by the v
> > value with the sort list component.
>
> > On Nov 16, 4:46 pm, carter <[EMAIL PROTECTED]> wrote:
>
> > > so. i have a plane intersecting lines, i am getting a list of
> > > intersecting points. i am then culling the list in a variety of ways.
> > > so say i have 88 points being returned to me, but i only want to keep
> > > the middle 40 points as they occur in sequence along the plane, and
> > > then i only want every other point. unfortunately grasshopper is
> > > sorting this list in a way that is resulting in returning points that
> > > are not in the desired sequence.
> > > see:http://groups.google.com/group/grasshopper3d/web/CULL%20ISSUES.png
>
> > > i want to sort the points according to the sequence that they occur
> > > along the original line.
>
> > > carter