That would work. I was thinking that having the camera data node can
be useful for realtime operations that are view-based ( like changing
the color of the objects based on the distance from the camera etc. ).
So ideally we can have both 3Dtexttag with "face camera" option and
CameraData component as standalone.

Thanks!

jarek



On Nov 21, 3:56 am, David Rutten <[EMAIL PROTECTED]> wrote:
> That 2d text is drawn with very basic windows calls, I don't think I
> can change the font or the size.
> I can make an 'orient to camera' option in the 3D text tag, that way
> it would work in all viewports, not just one.
>
> --
> David Rutten
> Robert McNeel & Associates
>
> On Nov 20, 9:04 pm, Jarek <[EMAIL PROTECTED]> wrote:
>
>
>
> > I know, but can I control the size of it ? It's always very small...
>
> > On Nov 20, 12:20 pm, Rchitekt <[EMAIL PROTECTED]> wrote:
>
> > > Hi Jarek,
> > > If you use just the Text Tag component and not 3D Text Tag, the tags
> > > will always face the camera or active viewport.
> > > -Andy
>
> > > On Nov 20, 7:00 am, Jarek <[EMAIL PROTECTED]> wrote:
>
> > > > Hi David,
>
> > > > Would it be possible to add camera position point component or
> > > > additional parameter to 3D tag so the text can always face the view
> > > > camera ?
> > > > Or is there a way to do it already ?
>
> > > > jarek- Hide quoted text -
>
> > > - Show quoted text -- Hide quoted text -
>
> - Show quoted text -

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