Wonderful. Having a good time trying different configurations. Do you
have any idea why the circles get deformed when that strip is wrapped
around the moebius?

/Lars

On 13 Dec, 00:46, visose <[email protected]> wrote:
> As you asked by email, i uploaded the definition. I changed a couple
> of things, it's not exactly like in the previous screenshot but it
> does the same thing:http://grasshopper3d.googlegroups.com/web/doublemobius.ghx
>
> On Dec 8, 2:29 pm, klint <[email protected]> wrote:
>
> > Hi Visose, you just amaze me! People come up with one impossible
> > question after another and you find an answer. I did see the marching
> > cube example, but haven't tried all possibilities with your math
> > surface definition yet..
>
> > You're correct that I did two surfaces. Because the surface intersects
> > with itself it was impossible to get the surface normal otherwise. But
> > I understand you've done it in a completely different way. Please hold
> > on with the definition, it'll take me a couple of days trying to
> > understand what you did and try to duplicate it.
>
> > Thanks for your effort! /Lars
>
> > On Dec 8, 1:33 pm, visose <[email protected]> wrote:
>
> > > Hi klint,
> > > No need to leave grasshopper for this. I did it by first creating an
> > > unrolled version of the surface using a rectangle, circles and the
> > > planar surface component. Then I copied the trim information from this
> > > surface to the double mobius strip. If you want the definition i can
> > > upload it:http://grasshopper3d.googlegroups.com/web/doublemobiusholes.jpg
> > > Your double mobius appears to be made from two surfaces, you can use
> > > only one.
>
> > > Btw, in another thread (with the title "delaunay/voronoi meshes") i
> > > posted a definition that uses the marching cubes algorithm. This will
> > > create any of the isosurfaces you asked for found in the k3dsurf
> > > program by just copy/pasting the formulas. It's slow but it works.
>
> > > Here's an example of isosurfaces using this definition (with low
> > > resolution)http://grasshopper3d.googlegroups.com/web/marchingcubes.jpg
>
> > > On Dec 8, 11:50 am, klint <[email protected]> wrote:
>
> > > > Guess it's not possible to cut holes in surfaces.
>
> > > > My aim was to replicate this double moebius figure from Rinus Roelofs
> > > > -http://www.rinusroelofs.nl/rhinoceros/rhinoceros-m06.html
>
> > > > Did the surface and the circles in GH, and cut the holes in Moi3D 
> > > > -http://grasshopper3d.googlegroups.com/web/doublemoebius.gif?hl=en&gsc...
>
> > > > /Lars
>
> > > > On Dec 5, 1:09 pm, klint <[email protected]> wrote:
>
> > > > > Thank you for your replies. But I think I have to rephrase my
> > > > > question. In the first post I tried to cut a hole through a surface,
> > > > > that didn't work as expected. But by capping cylinders and tubes,
> > > > > creating solids, the Solid Difference worked perfectly.
> > > > > But if you start with an irregular surface, is it still possible to
> > > > > cut holes in it? Understood from another post that the Rhino command
> > > > > CreateSolid isn't implemented in GH yet. So if you start with an
> > > > > irregular surface there's no way to make it a solid.
>
> > > > > On 5 Dec, 03:18, postal256 <[email protected]> wrote:
>
> > > > > > try to cap the cylinders, then use Solid Difference, then 'BRep
> > > > > > Components', "List Item", and use a slider (integers) to single out
> > > > > > the center column (it will probably be number 0 on the list, so you
> > > > > > could probably skip the slider and just enter 0).
>
> > > > > > Eric

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