Nope, there's an expression in the polyline vertex input parameter
"V
+ 15 * unitz"
Otherwise you wouldn't see the polylines :)

--
David Rutten
[email protected]
Robert McNeel & Associates
Poprad, Slovakia



On Jan 12, 1:26 am, visose <[email protected]> wrote:
> ... i wonder why is the polyline floating over the input points (i
> hope it's not the first bug).
>
> On Jan 12, 1:19 am, visose <[email protected]> wrote:
>
>
>
> > Finaaally no more culling lists workarounds, they were fun while it
> > lasted (...not really ....well just a bit). I'm guessing at least a
> > third of the threads and files posted are now obsolete, most of the
> > issues I tried to help with dealt in some way with this limitation.
> > Now we will start so see really cool stuff coming out of GH.
>
> > On Jan 11, 10:34 pm, David Rutten <[email protected]> wrote:
>
> > > The first working prototype of data hierarchy!
> > > It's going to be a while until I fix the 50 biggest new bugs, but this
> > > is what it's all about.
>
> > >http://groups.google.com/group/grasshopper3d/web/LMNMCS.png
>
> > > --
> > > David Rutten
> > > [email protected]
> > > Robert McNeel & Associates
> > > Poprad, Slovakia- Hide quoted text -
>
> - Show quoted text -

Reply via email to