Nope, there's an expression in the polyline vertex input parameter "V + 15 * unitz" Otherwise you wouldn't see the polylines :)
-- David Rutten [email protected] Robert McNeel & Associates Poprad, Slovakia On Jan 12, 1:26 am, visose <[email protected]> wrote: > ... i wonder why is the polyline floating over the input points (i > hope it's not the first bug). > > On Jan 12, 1:19 am, visose <[email protected]> wrote: > > > > > Finaaally no more culling lists workarounds, they were fun while it > > lasted (...not really ....well just a bit). I'm guessing at least a > > third of the threads and files posted are now obsolete, most of the > > issues I tried to help with dealt in some way with this limitation. > > Now we will start so see really cool stuff coming out of GH. > > > On Jan 11, 10:34 pm, David Rutten <[email protected]> wrote: > > > > The first working prototype of data hierarchy! > > > It's going to be a while until I fix the 50 biggest new bugs, but this > > > is what it's all about. > > > >http://groups.google.com/group/grasshopper3d/web/LMNMCS.png > > > > -- > > > David Rutten > > > [email protected] > > > Robert McNeel & Associates > > > Poprad, Slovakia- Hide quoted text - > > - Show quoted text -
