This is as far as I've come this far.

http://screencast.com/t/Cx8EbDb0m

Now it's possible to recreate all the curvy examples. -
http://www.3d-meier.de/Plugins/Saeule/Saeulenkontur.html
I'll leave the ones with straight lines for a rainy day.
http://groups.google.com/group/grasshopper3d/web/cirkelkontur2.ghx

/Lars

On 19 Jan, 14:23, klint <[email protected]> wrote:
> Thank you Visose,
> didn't realize that a circle was a region..
> This is a much nicer solution.
>
> Still confused about the order of the earlier intersection points
> though..
>
> Thought I'd do a GH definition that could do this 
> -http://www.3d-meier.de/Plugins/Saeule/Saeulenkontur.html- for a
> practice.
>
> /Lars
>
> On 19 Jan, 13:44, visose <[email protected]> wrote:
>
> > The latest (or previous) release include some trim 
> > components:http://grasshopper3d.googlegroups.com/web/trimregion.jpg
> > You can use directly the circles, no need to create arcs.
>
> > On Jan 19, 12:08 pm, klint <[email protected]> wrote:
>
> > > Hi, trying to create this curve from one big circle and a number of
> > > smaller ones.
>
> > >http://screencast.com/t/bGz2nf5eLV
>
> > > From what I understand from other posts there's no "trim" component,
> > > but you'd need to find intersections and build it from there.
> > > As you can see in the next image I've drawn arcs between the
> > > intersection points from the big and the smaller circles.
>
> > >http://screencast.com/t/JzjV4iNzBu
>
> > > Now it's time to connect the arcs. But I'm having a hard time doing
> > > this because the intersection points comes in the order
> > > 0,2,3,4,5,6,7,8,9,1
>
> > > Am I doing something wrong, or should I just use some other technique?
>
> > >http://groups.google.com/group/grasshopper3d/web/contour.ghx
>
> > > /Lars

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