This is as far as I've come this far. http://screencast.com/t/Cx8EbDb0m
Now it's possible to recreate all the curvy examples. - http://www.3d-meier.de/Plugins/Saeule/Saeulenkontur.html I'll leave the ones with straight lines for a rainy day. http://groups.google.com/group/grasshopper3d/web/cirkelkontur2.ghx /Lars On 19 Jan, 14:23, klint <[email protected]> wrote: > Thank you Visose, > didn't realize that a circle was a region.. > This is a much nicer solution. > > Still confused about the order of the earlier intersection points > though.. > > Thought I'd do a GH definition that could do this > -http://www.3d-meier.de/Plugins/Saeule/Saeulenkontur.html- for a > practice. > > /Lars > > On 19 Jan, 13:44, visose <[email protected]> wrote: > > > The latest (or previous) release include some trim > > components:http://grasshopper3d.googlegroups.com/web/trimregion.jpg > > You can use directly the circles, no need to create arcs. > > > On Jan 19, 12:08 pm, klint <[email protected]> wrote: > > > > Hi, trying to create this curve from one big circle and a number of > > > smaller ones. > > > >http://screencast.com/t/bGz2nf5eLV > > > > From what I understand from other posts there's no "trim" component, > > > but you'd need to find intersections and build it from there. > > > As you can see in the next image I've drawn arcs between the > > > intersection points from the big and the smaller circles. > > > >http://screencast.com/t/JzjV4iNzBu > > > > Now it's time to connect the arcs. But I'm having a hard time doing > > > this because the intersection points comes in the order > > > 0,2,3,4,5,6,7,8,9,1 > > > > Am I doing something wrong, or should I just use some other technique? > > > >http://groups.google.com/group/grasshopper3d/web/contour.ghx > > > > /Lars
