Hi Bas,
I think David was after something slightly different.  I'm pretty sure
he was asking about specific translation conversions.  Meaning, if a
component wants a Brep for the input and you give it a surface, the
surface will be converted into a Brep on the fly.  The same is true
for a Curve and a Number.  If the component you are working with wants
a Number input, and you happen to give it a curve, it will
automatically translate that and output the Curve length as a number.
There are lots of autoconversions going on, and I think he's asking
whether or not we have a preference for some of the new conversion
structures.
And you should be able to get the length, breadth, and height of a
bounding box through using the Box Components (Surface/Analysis/Box
Components).
Best,
Andy

On Jan 24, 5:35 am, bas <[email protected]> wrote:
> Hi David,
>
> I would appriciate such basic functions. Midpoint of a line or curve
> would be a function I will often use. The Volume centre is now
> possible via Volume, but this is slowing down the script due to the
> volume calculation. I would like to add: length, breadth and hight of
> a bounding box.
>
> Cheers,
> Bas
>
> On Jan 23, 7:33 pm, David Rutten <[email protected]> wrote:
>
> > Does it make sense to anyone to have default conversions for:
>
> > Curve -> Point        (start point? mid point? end point? centre of
> > bounding box?)
> > Surface -> Point     (centre of bounding box? centre of UV domain?)
> > Brep -> Point         (bounding box centre? Volume/Area centroid?)
> > Mesh -> point        (?)
> > Box -> Point          (... etc. etc.)
> > Twisted Box -> Point
> > Generic Geometry -> Point
>
> > And, if so, how would you expect it to work?
>
> > Thanks,
> > David
>
> > --
> > David Rutten
> > [email protected]
> > Robert McNeel & Associates

Reply via email to