Just saw that you are basing the tessellation tower in one of Zach's tutorials, maybe this:
http://www.designalyze.com/2009/01/22/responsive-components/ Will follow it and hopefully it will explain what I need. Juan On Feb 12, 10:15 pm, Juan <[email protected]> wrote: > Hi Nate, > > Thanks for your answer, will give it a try. > > I saw the examples that you have in your blog, they are really nice. > Did you generate them using the steps that you explained me before? I > would love to learn more about these examples, would you mind giving a > description of them? Especially the tessellation tower is what I'm > thinking about! :) > > Cheers, > Juan > > On Feb 12, 9:44 pm, Nate Miller <[email protected]> wrote: > > > one method to get at what you are describing is to use a point attractor > > method. I'm not in a position to take screen grabs at the moment but here > > is a general description how you might do it.... > > > 1. Copy your surface box component (be sure it is still linked to the same > > domain and surface as the original). Turn off the preview of the copied > > component. > > 2. Calculate the centroid of the "copied" surface box using the BRep Area > > component. > > 3. Set a point in space and calculate the distance (using distance > > component) between that point and the centroid of the "copied" surface > > boxes. > > 4. Plug-in the calculated distances (preferably some fraction thereof) to > > the "original" surface box height and the height will now vary depending on > > the position of the point. > > > Hope that helps guide you to a desired result. I can post a screen grab or > > file later today if you need more help. > > > -Nathan Millerhttp://nmillerarch.blogspot.com > > > On Thu, Feb 12, 2009 at 10:33 AM, Juan <[email protected]> wrote: > > > > Hello, > > > > I'm quite new to Grasshopper and would like to know if there is a way > > > to use a box morphing like the one in Baldino's tutorial: > > > >http://jonb.free.fr/nao/index.php/2009/01/09/grasshopper-tutorial-by-... > > > > But with some variations in the morphed geometry. I mean, can I use > > > orientation, height, u or v positions as means to generate something a > > > bit more responsive and variated? > > > > I would be very grateful for any help. > > > > Best, > > > Juan
