Houdini has a very similar type of cluster. Its really good because you do not to do any type of scripting to create a dynamic loop. basically it would let you pretty much place a serious of components inside the loop. the number of the loops can be static or dynamic - depending on the variable you place in the number of loops.
On Feb 19, 10:55 am, joach <[email protected]> wrote: > Hi > I have some other wish about clusters. I'm not sure if is it so easy > to make it. Idea is about implement intoclustersomethig like loop > which represent number of copies of thiscluster. Thatclustercould > returns something like list of list. I know a both of this item arent > possible in GH now, but it may be is a way how to work with GH without > VB on more comlex works. > My english is bad, sorry //:) > > Best > Joach > > On Feb 19, 3:53 pm, David Rutten <[email protected]> wrote: > > > Chris, > > > this is almost exactly what I've been planning. With the exception > > that it will no longer be possible to see theclustercontent inside > > the canvas. Rather, when you 'open up' aclusterit will open into a > > new window, where you will see those utility parameters. > > > -- > > David Rutten > > [email protected] > > Robert McNeel & Associates > > > On Feb 19, 2:33 pm, Chris Wilkins <[email protected]> wrote: > > > > I'm not sure what the development plans are for clusters, but here's > > > something I did to organize a recent project that was confusing to > > > look at: > > > >http://groups.google.com/group/grasshopper3d/web/Cluster-Ish.jpg > > > > I drew boxes that represent clusters (or functions), and used > > > redundant parameter components positioned at the edges of the boxes to > > > represent inputs and outputs to the clusters. This was just a way to > > > help clean up the mess of lines, and organize into logical chunks. > > > > So, I guess what I'm asking for is way to make clusters where you can > > > see the insides exposed (in addition to the highly compact version of > > > the current clusters). > > > > -Chris
