fwiw

inscribed rectangles are a lot easier than squares

On Feb 23, 2:43 pm, David Rutten <[email protected]> wrote:
> Hi Jonathon,
>
> there is no clear cut solution for this, unless your container shape
> has some extremely well defined parameters, then perhaps you can
> create a dedicated algorithm rather than a generic fitting algorithm.
>
> I've thought about minimum bounding rectangles in the past, and those
> are pretty easy to find (in 2D) if your input shape only consists of
> straight segments. Essentially you find a circumscribing box aligned
> with every edge, then pick the smallest one. I have no good ideas for
> inscribed boxes.
>
> --
> David Rutten
> [email protected]
> Robert McNeel & Associates
>
> On Feb 23, 2:25 pm, urbansurgery <[email protected]> wrote:
>
>
>
> > by way of clarification: it is not important that all four corners of
> > the square touch the polygon, just that it is the largest square that
> > can fit inside
>
> > On Feb 23, 1:11 pm, urbansurgery <[email protected]> wrote:
>
> > > Can anyone help or  does anyone have a gut feeling where to start with
> > > generating a maximum inscribed square routine?
>
> > > Lets say for simple starters that the square to be generated is world
> > > oriented and the shape to be inscribed is a 4 sided irregular polygon
>
> > > ive tried about half a dozen different methods and i'm not convinced
> > > that any of them could be declared 'maximum'
>
> > > thanks
>
> > > jonathon- Hide quoted text -
>
> - Show quoted text -

Reply via email to