Hi Woo,

sorry, but that text is drawn using a standard API call that does not
allow for different text sizes.
I'll have a look around to see if there's another option for drawing
custom text in viewports. Maybe I'll have to resort to drawing Rhino
Text objects (which is a lot slower).

--
David Rutten
[email protected]
Robert McNeel & Associates


On Mar 19, 4:23 pm, woo jae <[email protected]> wrote:
> David,
>
> I have a suggestion concerning point list object. Actually, it is one
> of the most wanted object for me, but its text size is too small to be
> read. So why don't you put an additional tab that can increase or
> decrease text size.
>
> Thank you for great revision again.
>
> best,
> WJ
>
> On Mar 19, 7:58 am, David Rutten <[email protected]> wrote:
>
> > Same rules apply as before...
>
> >http://download.mcneel.com/s3/mcneel/plug-in/beta/en/grasshopper_wip_...
>
> > Fixes:
>
> > - ShatterCurve now outputs proper lists of curves
> > - ExplodeCurve now outputs proper lists of curves
> > - DivideInterval no longer crashes when the interval is zero-length
> > - DivideInterval2D no longer crashes when the interval is zero-area
> > - Point parameter no longer crashes when picking new points while a
> > stale reference is the first point in the tree.
> > - Banner copyright notice updated to reflect this new year of our
> > Lord.
>
> > --
> > David Rutten
> > [email protected]
> > Robert McNeel & Associates

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