I figured it out with the decompose points. XYZ
On Mar 24, 10:44 am, jvannest <jason.vann...@gmail.com> wrote: > Dear all / David, > > First, thank you David for the tree structure work. Looking back on my > older questions, the restructuring you're perfecting is solving so > many past problems. > > After searching new posts and referring to the Grasshopper Primer > (Second Edition), I still struggle to do basic tasks - maybe you can > help me understand the following: > > In GH 0.6.0007, I would like to make a 2D field of repeated elements, > the X &Y coordinates of each element will determine two axis of > rotation of said elements. So the elements are rotated sideways > according to their altitude, and rotated up-down according to their > horizontal position. Here is how far I got: > > http://grasshopper3d.googlegroups.com/web/Q-BranchAsVariable.jpg?hl=e... > > The file can handle one dimension of this problem easily - and thus > one of the rotations. I struggle to now reference each point/element > by altitude/branch in order to apply a rotation based on that altitude/ > rotation. > > It seams like ther should be a way to handle branches individually > without using <Tree Branch> as many times as I have branches. > > I'm temporarily stuck and not getting something basic - can someone > advise? > > Thanks, > > Jason