I figured it out with the decompose points. XYZ

On Mar 24, 10:44 am, jvannest <jason.vann...@gmail.com> wrote:
> Dear all / David,
>
> First, thank you David for the tree structure work. Looking back on my
> older questions, the restructuring you're perfecting is solving so
> many past problems.
>
> After searching new posts and referring to the Grasshopper Primer
> (Second Edition), I still struggle to do basic tasks - maybe you can
> help me understand the following:
>
> In GH 0.6.0007, I would like to make a 2D field of repeated elements,
> the X &Y coordinates of each element will determine two axis of
> rotation of said elements. So the elements are rotated sideways
> according to their altitude, and rotated up-down according to their
> horizontal position. Here is how far I got:
>
> http://grasshopper3d.googlegroups.com/web/Q-BranchAsVariable.jpg?hl=e...
>
> The file can handle one dimension of this problem easily - and thus
> one of the rotations. I struggle to now reference each point/element
> by altitude/branch in order to apply a rotation based on that altitude/
> rotation.
>
> It seams like ther should be a way to handle branches individually
> without using <Tree Branch> as many times as I have branches.
>
> I'm temporarily stuck and not getting something basic - can someone
> advise?
>
> Thanks,
>
> Jason

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