This is one method of getting the center of a subsurface: http://grasshopper3d.googlegroups.com/web/centerofsubsurface.jpg There may be more/better methods. Stay away if you can of using brep volume/area components to find the centroid since, in my experience, it's more CPU consuming.
On Mar 26, 12:21 pm, natesthetics <[email protected]> wrote: > I tried to post this earlier but it did not come up on the board... I > used a definition from a video tutorial a few weeks ago and now I can > not find the tutorial and I am having trouble recreating it.... the > definition was for paneling extruded pyramids on a surface... as far > as I can remember the surface was divided into it's interval > components then the subsurface's were extracted.... somehow he > relocated the vertices to the middle or center of the subsurface with > an expression 'I think'.... then he drew a line SDL from this point > with it's direction relative to a separate point from a vector.. the > end point of the line was then extracted and used to extrude the > subsurface to create the pyramids.... any ideas on how this works or > better yet where I can find the original tutorial.. > thnx > natesthetics
