muffed the link...

http://grasshopper3d.googlegroups.com/web/string_thru.jpg

On Mar 29, 2:56 pm, taz <tzez...@gmail.com> wrote:
> Hey Damien,
>
> Before you and David get carried away I just wanted to follow along by
> giving the "hard way" a try.  If I'm understanding correctly from your
> example, the image below would represent tree conversion from option 1
> to option 3 (but only for a finite number of surfaces, 3 in this
> case).  If such a routine could be made to function similar to the
> current data matching settings within a given component, that would be
> very versatile.  Giving equal priority to data matching and tree
> sorting would seem to make sense.
>
> Note to David:  Merge Multiple with 3 inputs seems to be misbehaving.
> It's making the correct tree structure but it seems to be losing data.
>
> http://grasshopper3d/web/string_thru.jpg
>
> -taz
>
> On Mar 29, 12:05 pm, damien_alomar <dominos...@gmail.com> wrote:
>
> > Rather than take up an old thread I figured I'd start a new one to
> > keep things clean.  I think it would be a great advantage to have
> > several different options for the path structure of a given
> > component.  The first component that came to mind was the Divide
> > surface component, so I put together an example as to how several
> > different structures might work.
>
> >http://grasshopper3d.googlegroups.com/web/multiplePathOutputs_divSrf....
>
> > The first option depicted is simply what we have now, so no real need
> > to explain that one.  The second option is adding an extra branch per
> > U row or V column (per U column is in the example).  This would allow
> > for the data contained by each branch to represent individual rows or
> > columns of points rather than having all of the points generated from
> > a given surface all together.
>
> > The third option is possibly slightly more complex, but could be very
> > useful and very hard to assemble manually.  What the third option does
> > is "strings through" all of the index points, so that all of the U(n)V
> > (n) points for the surfaces could be connected easily.  Imagine a
> > curve or polyline going from an given index on surface A, then surface
> > B, all the way to surface N.  This means that the data within the top
> > most branches has as many elements as the surfaces within that path.
>
> > Hopefully this makes sense as to how these different pathing options
> > could actually be structured, and hopefully the usefulness of these
> > options is clear.
>
> > Best,
> > Damien

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