This is complicated by the fact that the points are not on a grid.
The only method I can think of would be to find the highest point in
the field, remove all the points within a certain tolerance distance
of that point in the X and Y directions, and repeat until the only
points you have left are the ones that are the highest in their
neighborhood.  However, this requires some looping, which requires
scripting, at which I am not great.

As for making the surface itself, It sounds like a great time to leave
GH and use the good old rhino 'surface patch' command.  I do something
very similar with meshes, and to my knowledge, there is no GH tool
that duplicates this sort of functionality.

If you are willing to leave GH, then you may be able to get away with
a quick, hackey solution.  You could have a height slider, and simply
cull from the list any point who's height was below the cutoff.  This
would give you some errant points for sure, but you could Bake them,
as you would have to do to use 'surface patch' anyway, and then delete
the weird ones by hand.

It certainly isn't elegant, but it may work.

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