The way I fixed it was an ugly one...
Essentially I did a boolean between a triangular surface and a
triangular "solid" from the offset curve.  The resulting boolean has
extra surfaces, so this was exploded and fed into a tree item
component to grab the surface that we wanted.  Seems this would add a
lot of overhead to the file...the way you were going about it seems
like a reasonable one but there is probably something going on in the
planarsrf component that is the result of some curve offsetting (ps. I
tried with the new curve.gha as well as the old...same results).
http://groups.google.com/group/grasshopper3d/web/triangulate%20surface_ed.ghx
Uploaded the file here, but I bet there is a better way to go about
it.
Luis



On Apr 12, 12:53 pm, fraguada <[email protected]> wrote:
> I have tried it a few different ways and I am always getting this
> issue as well...I know I have done this in the past without an
> issue...
>
> On Apr 12, 12:16 pm, fraguada <[email protected]> wrote:
>
> > Ah ok, I see the issue...I was in wireframe shading...
>
> > On Apr 12, 12:13 pm, fraguada <[email protected]> wrote:
>
> > > Have you tried baking at the PlanarSrf Component(s)?  I just did and
> > > surface baked just fine.  Were you trying to bake through the Custom
> > > Preview?
> > > luis
>
> > > On Apr 12, 11:36 am, Thøger <[email protected]> wrote:
>
> > > > Any suggestions??
>
> > > > On 10 Apr., 23:04, Thøger <[email protected]> wrote:
>
> > > > > Hi
>
> > > > > I developed this triagulation of a surface from a tutorial and added
> > > > > an offset.
> > > > > All seems okay in grasshopper but when i bake the planar surfaces i
> > > > > get an unexpected result.
>
> > > > > And yes i have tried with the newest build of grasshopper version 12.
>
> > > > > Thanks
>
> > > > > You can find the file 
> > > > > herehttp://grasshopper3d.googlegroups.com/web/triangulate%20surface.ghx?h...

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