A common way to seed a random value is to use the system time. You could do this with a C# component buy using the following code.
A = System.DateTime.Now.Second; In the code block, assuming A is one of the output names. Plug the A output of the C# block into the seed value of the random number generator. This uses the current second of the system time as the seed value when the definition is run. Eric Then use the current Second of the current time as the seed. On May 5, 2:28 pm, Stencil <kaat...@student.chalmers.se> wrote: > I'm trying to create a swarm of randomly placed points within certain > boundarys, lets say a box. > > To do this I use a "Point XYZ"-component and a "Random"-component set > up with a couple of sliders. I give the "Point XYZ"-component > different random X-coordinates from the "Random"-component, wich works > fine. > > I then try to give it Y- and Z-values in the same way, but with a > "Jitter"-component. This, however, doesn't give me a new series of > random numbers but only a different order of the same random numbers > as the first time. > > I then try to use a new "Random"-component, set up with Sliders as the > first one, only to find that this produces exactly the same random > numbers as the first one... > > How do I get different series of random numbers? > > Thanks!