Hey all. Recently I did some research on 2D (SDL) physic engines, and found that one of the most popular (called Chipmunk) with python bindings (pymunk) recently got an update. I had a look into it, and am totally amazed :) The chipmunk engine is easy, stable, fast, fun, open-source -- and now it's getting really possible to use it with python and especially pygame.
To support these efforts I've started writing a little API class (called pymunx), to make it even easyier to implement pymunk physics in pygame. Screenshots of the examples and a documentation I've put in the wiki: http://wiki.laptop.org/go/Pymunx http://wiki.laptop.org/go/Pymunx/Documentation It supports x,y gravity, elasticity, mass, density, friction, inertia -- it is possible to draw polygons by hand, ... And it is real fun to try :) (especially demo6 and demo7). So, long talk little action... let's have a look now: svn checkout http://pymunk.googlecode.com/svn/trunk pymunk-read-only This download includes: - precompiled chipmunk libs - pymunk bindings - pymunx api class - lot of demos I think this physics implementation could be interesting for a variety of purposes. Games (of course), Screensavers, but also for Simulations and in educational and playful-learning meanings. I'm quite hooked on playing with demo6 and 7 (elasticity) -- and learned a lot about physics in the last days :) Any feedback is welcome! Chris _______________________________________________ Grassroots mailing list [email protected] http://lists.laptop.org/listinfo/grassroots

