Hello all

I work actually on a script which capture some data on a game web page
and send them to an external server.

On the server side, the data are treated or not depending if the
module is installed and activated.
My question is :
Is there a way to make a GM script modular ?
If the module isn't present on the server side, I don't want to sent
the data (save bandwidth and server load)

The first idea, is to build a complete script with everything embedded
and activate parts through a configuration screen.
But I would like to be able to load/unload the disabled part, to
reduce the size of the script. In other words, having a "core" script
which will load plugins according to the selection of the user and/or
activated modules on the server.

I don't think that @require will do the trick

ericc

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