For anyone who still has a question about this, I finally found an answer.  
It was on StackExchange, but it was incorrectly it was marked as a 
duplicate, so I can't comment on it over there.  Anyway, here is the 
solution:

*add this to grant:*

// @grant       unsafeWindow



*and the working code to use unsafeWindow:*

unsafeWindow.somefunction = exportFunction(function() {
    alert("Hello!");
}, unsafeWindow);

unsafeWindow.somefunction();


This is all I needed to get my fairly simple scripts to work with GM2+.  I 
will report back if I run into further issues.

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