I can confirm the same problem, a workaround could be to define your own
functions but that means you loose your data (unless of course you manually
copy it).
Example code for creating your own functions with local storage.
this.GM_getValue=function (key,def) {
return localStorage[key] || def;
};
this.GM_setValue=function (key,value) {
return localStorage[key]=value;
};
this.GM_deleteValue=function (key) {
return delete localStorage[key];
};
I would appreciate a proper solution to the problem greatly though.
On Thursday, February 26, 2015 at 4:45:29 AM UTC+1, Matt Sargent wrote:
>
> Since installing FF36, I'm getting a "not defined" error for
> GM_getValue. If I revert back to FF35, the scripts work fine.
> GM_getValue is granted. Is a fix in the work for this, or is there a
> workaround?
>
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