Hi Keith, > The simple reality is that, if we wish to preserve groff's current > utility on MS-Windows, insistence on UTF-8 only as an input encoding > is not a viable option.
I understand the Windows API has moved to UTF-16, but does that mean text file on disk are stored in that format? I wouldn't have thought so else we'd hear of more problems with these files being unreadable by many programs that expect one byte per rune, or UTF-8. If groff read its input a byte at a time from a "binary" file, parsing the multi-byte sequences that can occur in UTF-8, would that not work on Windows for its plain text files? -- Cheers, Ralph. https://plus.google.com/+RalphCorderoy