On Aug 4, 2010, at 8:19 PM, briandunnington wrote:

> On Aug 4, 10:33 am, Peter Hosey <[email protected]> wrote:
>> On Aug 4, 2010, at 10:26:01, Jason Wehmhoener wrote:
>> 
>>> I have a use case that would be well supported by allowing the user to 
>>> choose between multiple actions from within a Growl notification (a 
>>> notification that includes multiple buttons/icons, each calling a different 
>>> callback).
> ...
>> 
>> Yes, but Growl's internal architecture and its API do not support this, so 
>> there is no way you could communicate the different actions back to the 
>> application.
> 
> this might open up a whole other can of worms, but this type of thing
> *could* be possible in Growl 2.0 once GNTP support is baked in. the
> reason i say that is 1) the GNTP spec allows for the Notification-
> Callback-Context header to be returned with an arbitrary value when
> the user clicks the notification (so it could be set differently
> depending on what they clicked), and 2) there are some Twitter-
> specific displays for Growl for Windows that are doing this very
> thing: http://www.mageuzi.com/trowl/#displays

It seems pretty cluttered to me. 


> 
> in his Metro and Twitter displays, there are a few items that can be
> clicked (replay, retweet, etc). the display sets the GNTP callback
> headers appropriately for each action and when the sending app is
> notified of the callback, it can use the different values to change
> its action accordingly. (in all cases, if the display is used with a
> sending app that doesnt support those actions, the icons are not even
> shown in the display).
> 
> like i said, that might be stretching what Growl was intended for, but
> since it already allows clicking a notification to trigger an action,
> it is not too much of a stretch to envision different types of clicks
> triggering different actions.
> 
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