Good news everyone! <Professor Farnsworth's Voice/> (sorry, couldn't
resist)

Growl 2.1 will have an entire rules engine based on applescript.  You
will be able to put a Rules.scpt script in a special folder that we
can run from, but not touch.  Your script will be run outside of our
sandbox, so you can go to town with it (The special folder is
considered user's consent by Apple).  You will be able to know most
everything about the contents of the notification, and from there you
can do a wide variety of things.  You can modify content of the
notification (text, title, icon, etc), you can change which display/
actions you want it to do, you can change which hosts to forward to
for both forwarding and subscription.

Growl 2.1 is in beta now, and has been in alpha for a couple months
already.  And we will have lots of information on how to use all this
when 2.1 gets released.  Additionally, we will be adding a script
action, that lets you run applescripts and *nix scripts with the
information from a notification.

On Feb 23, 11:33 am, fort <[email protected]> wrote:
> Hi,
>
> Is there any way, either within Growl or with an AppleScript (or, failing
> that, black magic), to detect whether a particular string is part of a
> notification, and either alter the behaviour of that notification (e.g.,
> make it sticky when it otherwise wouldn't be), or spawn another
> notification with custom behaviour.
>
> I'm not holding my breath, but I thought I'd ask.
>
> Cheers,
> fort

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