On Mon, Dec 5, 2016 at 5:35 PM, Arya Asemanfar <[email protected]>
wrote:

> Since a TCP load balancer is only aware of TCP packets and not HTTP2
> frames, it cannot multiplex requests from multiple clients onto 1
> connection. A TCP load balancer makes a load balancing decision at
> connection establishment, not per stream, request, or packet.
>
> Re calling Close after a timer fires, this terminates in-flight requests
> so we'd need duplicate the book keeping of outstanding streams, which makes
> this cumbersome.
>
I do not think you have a hard requirement on when to reset the connection.
Thus your code definitely can coordinate to reset the connection when there
is no pending rpcs.

Actually I think the clients has no idea what is going on to the server
(e.g., restarting) so that any client triggered solutions are either
problematic or wrong -- for example, a server restarts every 24 hours on
average and clients set a 1 hr for connection reset, which will bring 23
times unnecessary reset overhead. I think the right solution is that the
TCP proxy should detect the server is gone and then tear down corresponding
connections of the clients. Then grpc clients will try to reconnect so that
everything gets balanced.

>
> On Mon, Dec 5, 2016 at 4:35 PM, Qi Zhao <[email protected]> wrote:
>
>> I am not clear how the TCP load balancer works. Is it a TCP proxy which
>> forwards the traffic from the client? If yes, your description is still
>> confusing to me because there should be 100 connections from the clients to
>> the TCP proxy and 10 connections from the TCP proxy to the servers. Then I
>> am confused about the uneven distribution you described. Please do not
>> assume any domain knowledge and just make a synthetic example. :)
>>
>> Actually I think you can simply Dial a ClientConn and Close it when some
>> timer fires in order to mimic MaxConnectionLifetime you proposed regardless.
>>
>> On Mon, Dec 5, 2016 at 3:07 PM, Arya Asemanfar <
>> [email protected]> wrote:
>>
>>> Scenario A, and when I said "restarting server" I mean grpc server.
>>>
>>> On Mon, Dec 5, 2016 at 2:59 PM Qi Zhao <[email protected]> wrote:
>>>
>>>> I am still confused. The scenario you want to serve as an example is
>>>> a) grpc clients --> TCP LB --> grpc servers;
>>>> or
>>>> b) grpc clients --> grpc servers?
>>>>
>>>> On Mon, Dec 5, 2016 at 2:49 PM, Arya Asemanfar <
>>>> [email protected]> wrote:
>>>>
>>>> Sorry, I meant grpc server. Yes you are right if the TCP load balancer
>>>> restarts there is no problem, so my scenario only applies if the grpc
>>>> server restarts.
>>>>
>>>> On Mon, Dec 5, 2016 at 2:17 PM Qi Zhao <[email protected]> wrote:
>>>>
>>>> On Mon, Dec 5, 2016 at 12:13 PM, Arya Asemanfar <
>>>> [email protected]> wrote:
>>>>
>>>> Thanks for the feedback. Good idea re metadata for getting the Balancer
>>>> to treat the connections as different. Will take a look at that.
>>>>
>>>> Some clarifications/questions inline:
>>>>
>>>> On Mon, Dec 5, 2016 at 11:11 AM, 'Qi Zhao' via grpc.io <
>>>> [email protected]> wrote:
>>>>
>>>> Thanks for the info. My comments are inline.
>>>>
>>>> On Sun, Dec 4, 2016 at 7:27 PM, Arya Asemanfar <
>>>> [email protected]> wrote:
>>>>
>>>> Hey all,
>>>>
>>>> We're considering implementing some patches to the golang grpc
>>>> implementation. These are things we think would better fit inside of grpc
>>>> rather than trying to achieve from outside. Before we go through the
>>>> effort, we'd like to gauge whether these features would be welcome
>>>> (assuming we'll work with owners to get a quality implementation). Some of
>>>> these ideas are not fully fleshed out or may not be the best solution to
>>>> the problem they aim to solve. I also try to state the problem, so if you
>>>> have ideas on better ways to address these problems, please share :)
>>>>
>>>> *Add DialOption MaxConnectionLifetime*
>>>> Currently, once a connection is established, it lives until there is a
>>>> transport error or the client proactively closes the connection. These
>>>> long-lived connections are problematic when using a TCP load balancer, such
>>>> as the one provided by Google Container Engine and Google Compute Engine.
>>>> At a a clean start, clients will be somewhat distributed among the servers
>>>> behind the load balancer, but if the servers go through a rolling restart
>>>> server will become unbalanced as clients will have a higher likelihood of
>>>> being connected to the first server that restarts, with the most recently
>>>> restarted server having close to zero clients.
>>>>
>>>> I do not think long-lived connections are problematic as long as there
>>>> are live traffic on them. We do have plan to add idle shutdown to actively
>>>> close the TCP connections which live long and have no traffic for a while.
>>>> Which server to chose is really depending on the load balancing policy you
>>>> choose -- I do not see why your description could happen if you use a
>>>> round-robin load balance policy.
>>>>
>>>>
>>>> We have a single IP address that we give to GRPC (since the IP address
>>>> is Google Cloud's TCP load balancer). The client establishes one connection
>>>> and has no reason to disconnect in normal conditions.
>>>>
>>>> Here's an example scenario that results in uneven load:
>>>> - 100 clients connected evenly to 10 servers
>>>> - each of the 10 servers has about 10 connect
>>>> - each of the clients sends about an equal amount of traffic to the
>>>> server they are connected to
>>>> - one of the servers restarts
>>>> - the 10 clients that were connected to that 1 server re-establish
>>>> connections
>>>> - the new server, assuming it came up in time, has on average 1
>>>> connection, with each of the other 9 having 1 additional connection
>>>> - now we have 10 servers, one with 1 client and 9 with 11 clients so
>>>> the load is unevenly distributed
>>>>
>>>> What "server" do you mean here? My understanding is that all these 100
>>>> clients connect to the TCP load balancer.
>>>>
>>>>
>>>> Is there another workaround for this problem other than adding another
>>>> intermediate load balancer? Even then, the load to the load balancers would
>>>> be uneven assuming we'd still need a TCP level LB given we're using
>>>> Kuberentes in GKE.
>>>>
>>>>
>>>>
>>>> We propose fixing this by adding a MaxConnectionLifetime, which will
>>>> force clients to disconnect after some period of time. We'll use the same
>>>> mechanism as when an address is removed from a balancer (e.g. drain the
>>>> connection, rather than abruptly throw errors).
>>>>
>>>> This should be achieved by GRPCLB load balancer which can sense all the
>>>> work load of the servers and send refreshed backend list when needed. I am
>>>> not convinced MaxConnectionLifetime is a must.
>>>>
>>>>
>>>> *Add DialOption NumConnectionsPerSever*
>>>> This is related to the problem above. When a client is provided with a
>>>> single address that points to a TCP load balancer, it's sometimes
>>>> beneficial to have the client have multiple connections since they
>>>> underlying performance might vary.
>>>>
>>>> I am not clear what you plan to do here. Do you want to create multiple
>>>> connections to a single endpoint (e.g., TCP load balancer)? If yes, you can
>>>> customize your load balancer impl to do that already (the endpoints with
>>>> same address but different metadata are treated as different ones in grpc
>>>> internals).
>>>>
>>>>
>>>> Will try this out. Thanks for the suggestion.
>>>>
>>>>
>>>>
>>>> *Add ServerOption MaxConcurrentGlobalStreams*
>>>> Currently there is only a way to limit the number of streams per
>>>> client, but it'd be useful to do this globally. This could be achieved via
>>>> an interceptor that returns StreamRefused, but thought it might be useful
>>>> in grpc.
>>>>
>>>> This is something similar to what we plan to add for flow control
>>>> purpose. gRPC servers will have some knobs (e.g., ServerOption) to throttle
>>>> the resource usage (e.g., memory) of the entire server.
>>>>
>>>>
>>>> Cool, good to hear.
>>>>
>>>>
>>>> *Add facility for retries*
>>>> Currently, retries must happen in user-level code, but it'd be
>>>> beneficial for performance and robustness to do have a way to do this with
>>>> GRPC. Today, if the server refuses a request with StreamRefused, the client
>>>> doesn't have a way to retry on a different server, it can only just issue
>>>> the request and hope it gets a different server. It also forces the client
>>>> to reserialize the request which is unnecessary and given the cost of
>>>> serialization with proto, it'd be nice to avoid this.
>>>>
>>>>
>>>>
>>>> This is also something on our road map.
>>>>
>>>>
>>>> *Change behavior of Dial to not block on the balancer's initial list*
>>>> Currently, when you construct a *grpc.ClientConn with a balancer, the
>>>> call to Dial blocks until the initial set of servers is returned from the
>>>> balancer and errors if the balancer returns an empty list. This is
>>>> inconsistent with the behavior of the client when the balancer produces an
>>>> empty list later in the life of the client.
>>>>
>>>>
>>>> We propose changing the behavior such that Dial does not wait for the
>>>> response of the balancer and thus also can't return an error when the list
>>>> is empty. This not only makes the behavior consistent, it has the added
>>>> benefit that callers don't need to their own retries to Dial.
>>>>
>>>>
>>>>
>>>> If my memory works, this discussion happened before. The name "Dial"
>>>> indicates the dial operation needs to be triggered when it returns. We
>>>> probably can add another public surface like "NewClientConn" to achieve
>>>> what you want here.
>>>>
>>>>
>>>> Ah I see, that's why it waits. That makes sense. NewClientConn would be
>>>> great.
>>>>
>>>>
>>>>
>>>>
>>>> To reiterate, these are just rough ideas and we're also in search of
>>>> other solutions to these problems if you have ideas.
>>>>
>>>> Thanks!
>>>>
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>>>>
>>>> --
>>>> Thanks,
>>>> -Qi
>>>>
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>>>>
>>>>
>>>> --
>>>> Thanks,
>>>> -Qi
>>>>
>>>>
>>>>
>>>>
>>>> --
>>>> Thanks,
>>>> -Qi
>>>>
>>>
>>
>>
>> --
>> Thanks,
>> -Qi
>>
>
>


-- 
Thanks,
-Qi

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