That's looks great, thanks!

2017-03-22 0:04 GMT+01:00 'Menghan Li' via grpc.io <[email protected]
>:

> Client side keepalive support is merged in https://github.com/grpc/
> grpc-go/pull/993
>
> Server side support is in review: https://github.com/
> grpc/grpc-go/pull/1119
>
> On Thu, Jan 12, 2017 at 5:11 PM, 'Qi Zhao' via grpc.io <
> [email protected]> wrote:
>
>> Yes, you are right. We need that heart-beat mechanism.
>>
>> On Thu, Jan 12, 2017 at 11:43 AM, Angel Luis Jimenez Martinez <
>> [email protected]> wrote:
>>
>>> So if I understand correctly tcp user timeout applies to sent data that
>>> has not been acknowledged. So in this case maybe it would not apply because
>>> the server doesn't send any data to the dead client, am I right?
>>>
>>>
>>>
>>>
>>> 2017-01-12 20:28 GMT+01:00 Qi Zhao <[email protected]>:
>>>
>>>> If the clients dies silently (without sending the TCP RST), the server
>>>> side connection will stay until TCP user time out is triggered (order of
>>>> tens of minutes depending on your kernel setup) in the current
>>>> implementation unless you have a custom dialer to turn on TCP KeepAlive. We
>>>> are working on a heart-beat mechanism to recycle the server connections in
>>>> a timely fashion. It is WIP.
>>>>
>>>> On Tuesday, January 10, 2017 at 2:52:01 AM UTC-8, [email protected]
>>>> wrote:
>>>>>
>>>>> Hi,
>>>>>
>>>>> I have implemented a Go gRPC server for an app backend and see that
>>>>> client connections and the corresponding goroutines are still running even
>>>>> if clients (Android apps) have died. I'm not using methods that stream
>>>>> results from server to client or otherwise.
>>>>>
>>>>> Is this the expected behaviour?
>>>>>
>>>>> And if so, is there some kind of way on the Go server code to iterate
>>>>> over client connections and then identify the old idle ones and close 
>>>>> them?
>>>>>
>>>>> Thanks!
>>>>>
>>>>
>>>
>>>
>>> --
>>> Angel.
>>>
>>
>>
>>
>> --
>> Thanks,
>> -Qi
>>
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-- 
Angel.

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