My team is designing a scalable solution with micro-services architecture and planning to use gRPC as the transport communication between layers. And we've decided to use async grpc model. The design that example( greeter_async_server.cc <https://github.com/grpc/grpc/blob/master/examples/cpp/helloworld/greeter_async_server.cc>) provides doesn't seem viable if I scale the number of RPC methods, because then I'll have to create a new class for every RPC method, and create their objects in `HandleRpcs()` like this Pastebin <https://pastebin.com/PSJs3sqV> (complete code).
void HandleRpcs() { new CallDataForRPC1(&service_, cq_.get()); new CallDataForRPC2(&service_, cq_.get()); new CallDataForRPC3(&service, cq_.get()); // so on... } It'll be hard-coded, all the flexibility will be lost. I've around 300-400RPC methods to implement and having 300-400 classes will be cumbersome and inefficient when I'll have to handle >100K RPC requests/sec and this solution is a very bad design. I can't bear the overhead of creation of objects this way on every single request. Can somebody kindly provide me a workaround for this. Can async grpc c++ not be simple like its sync companion? TIA -- You received this message because you are subscribed to the Google Groups "grpc.io" group. To unsubscribe from this group and stop receiving emails from it, send an email to grpc-io+unsubscr...@googlegroups.com. To post to this group, send email to grpc-io@googlegroups.com. Visit this group at https://groups.google.com/group/grpc-io. To view this discussion on the web visit https://groups.google.com/d/msgid/grpc-io/0d5943f3-669b-48db-a23b-130c775bf373%40googlegroups.com. For more options, visit https://groups.google.com/d/optout.