gRPC does not return the target name (this is something the 
user/application should keep track of when creating the channel).

however, the ClientContext::Peer() would return you the address of the 
exact backend the Call went to..
(https://grpc.io/grpc/cpp/classgrpc_1_1_client_context.html#ad1f00ff321b1c2823d5e2f61cb0852ca)
  

-Sree


On Monday, April 30, 2018 at 9:27:42 AM UTC-7, [email protected] wrote:
>
> Hi, I would like to just obtain the information of the server I connected 
> to here is how my functionality is being used:
>
> ProjectGuideClient 
> client(grpc::CreateChannel(server,grpc::InsecureChannelCredentials()));
> client.Dele(args);
>
> If I return back a not ok status I would like to connect to a master node 
> and retrieve the back up server to connect to. To do this I need to send 
> the server that I want the back up to. In this case I need to obtain the 
> variable "server" as shown in above. where can I access this information? 
> and how. below there are questions marks of how I would to use it and I 
> thought I could get the information? Thanks!!
>
> /*
>  Dele rpc command
>  Parms string row, string col
>  Returns true if deleted, false if an error
>  */
> bool ProjectGuideClient::Dele(DeleArgs args) {
>
> DeleResponse response;
>
> ClientContext context;
>
> Status status = stub_->Dele(&context, args, &response);
>   if(status.ok())
> return status.ok();
>   else{
>     //get my channel to senda rewuest for backup
> my channel = "Channel.Target(); ???????
>
>   }
> }
>

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