One detail I forgot in my example, which is now happily running for >10m 
without reporting an error on Write(): The messages I send are indeed very 
small, but I'm passing `grpc::WriteOptions().set_write_through()` to every 
Write call, so buffering should not be the issue here (and if I understand 
things correctly, it shouldn't be even without that option).


On Friday, September 21, 2018 at 12:17:34 AM UTC-7, [email protected] 
wrote:
>
> Ok, it seems like the situation is even worse, and this is really 
> frustrating.
>
> Using a Go GRPC server (didn't test anything else), I cannot even get 
> `Write()` to fail even when the remote server does not implement the method 
> I'm calling! I'm sending a message every 5 seconds to a GRPC server that 
> doesn't implement the method/service, and I keep getting `true` return 
> values (code is running for >5m now). Now, I can call `Finish` at any time 
> and will then in fact get the "unknown service xyz" in the status response, 
> but for that I'd have to close the stream - doesn't work with my use case.
>
> I somehow can't believe that this is really the state of affairs with the 
> GRPC C++ API, but I've looked through most of the API and don't see a 
> solution. I apologize if that sounds harsh, but if it is impossible to make 
> a client-side streaming RPC call without knowing whether all the data gets 
> effectively sent to /dev/null before closing this stream (regardless of 
> session length), it seems that client-side streaming is effectively 
> unusable from C++..? (This very use case works absolutely fine in Golang)
>
> On Wednesday, September 19, 2018 at 4:55:40 PM UTC-7, [email protected] 
> wrote:
>>
>> Hi,
>>
>> I'm having trouble using the GRPC C++ API for a unidirectional stream RPC 
>> (client streaming, client is written in C++, server in Go).
>>
>> Unless I'm missing something, it seems that the only way to find out if 
>> the remote (receiving) end of the stream aborted the GRPC call is by 
>> actually calling Write(). For streaming connections that send data only 
>> infrequently (but which need to be streaming nonetheless, due to 
>> statefulness of a single "call" and ordering guarantees), this seems very 
>> unsatisfying. Even when using the stream to send keep-alives at regular 
>> intervals (which I do not believe should be done at the application level), 
>> the fact that a call to `Write
>>
>

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