Hello all,
  I am interested in implementing a streaming server in C++, and would like 
to know the answers to these questions:

   1) What is the minimum number of threads required for a functioning 
streaming server implementing the sync threading model?

   2) What is the minimum number of threads required for a functioning 
streaming server implementing the *async* threading model?

   3) When I start the example C++ server route_guide_server (which is 
synchronous), I see a number of threads launched (default-executor, 
resolver-executor, multiple grpc_global_timers, and more). 
       Do I have direct control over what cores these threads run on, how 
many of these threads are launched, or any aspect of them at all?
   
   4) What are all the threads that I do have control over?

    Thanks for any information. I am looking to implement a streaming 
server using the minimum number of threads possible, preferably explicitly 
assigning threads to specific cores. 

    Please Note: I have already looked at epoll-polling-engine.md. It does 
not explicitly answer any of the above questions.

    Thanks again.

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