I've started looking at server streaming in C++ with 
greeter_async_server.cc as starting point.
I've overridden AsyncNotifyWhenDone() to capture when the client closes the 
stream. All is good in the "normal" state.

Many clients streams live data endlessly. When I kill a client either with 
ctrl-c or nicely so it's exiting with "channel.reset()" the server is for 
sure notified of the exiting connection going away but other unrelated 
streaming rpc's  (not always and not all of them) also gets closed (and 
then restarted from the client)  What is going on and is it possible to 
prevent this unexpected stream close?

/svante




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