I've started looking at server streaming in C++ with greeter_async_server.cc as starting point. I've overridden AsyncNotifyWhenDone() to capture when the client closes the stream. All is good in the "normal" state.
Many clients streams live data endlessly. When I kill a client either with ctrl-c or nicely so it's exiting with "channel.reset()" the server is for sure notified of the exiting connection going away but other unrelated streaming rpc's (not always and not all of them) also gets closed (and then restarted from the client) What is going on and is it possible to prevent this unexpected stream close? /svante -- You received this message because you are subscribed to the Google Groups "grpc.io" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. To view this discussion on the web visit https://groups.google.com/d/msgid/grpc-io/45e84464-64fe-4355-8b08-84f18932af41%40googlegroups.com.
