I already figured it out and it is working good! I didn't understand the effect of errors on the read/write operations.
Thank you. On Wednesday, May 15, 2019 at 8:50:52 PM UTC+3, Yang Gao wrote: > > If the server returns an error status, the read/write calls on the client > side will fail and the status can be obtained via Finish. > I do not think there is another way to do it. > > > On Monday, May 13, 2019 at 7:16:47 AM UTC-7, [email protected] wrote: >> >> >> Hi, >> I have gRPC server with bidirectional method, that receive some numbers >> in stream and the server streams some numbers back, totally async. >> But if the number is not good (for some reason), the server that written >> in java invokes the observer.onError(). >> >> I have client implemented in Java for that server, and when the server >> raise error in catchs in the client receiver observer on the onError() and >> everything is fine. >> Now I want to write C++ implementation of this client but something is >> different. In C++ there is no way to register for error events, I could get >> the error only after I invoke the stream->Finish(), but it's not good for >> me because we are talking about long living streams, unbounded. I can't >> wait for the finish to get the error - I must know when the server raised >> an error WHILE I send the numbers from client to server. >> >> In other words, what is the equivalent of java SessionObserver.onError() >> in C++? How can I be notified when the server raise onError()? >> > -- You received this message because you are subscribed to the Google Groups "grpc.io" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. To view this discussion on the web visit https://groups.google.com/d/msgid/grpc-io/ee16e3ae-be5f-4bdf-b56a-2ca3797fdb45%40googlegroups.com.
